Friday, 22 November 2013

Research and planning - representations of characters



- How are we representing our characters within our film?

- Antagonist - Bryony
- For our antagonist we are have a girl which has ran away from an asylum and is mentally unstable. This gives an effect that shes going to be possessed and disturbed which creates people to be aware of her and that shes going to commit a series of deaths. Furthermore, this gives effect towards the audience as it makes it more clear as to who those victims are. It allows the audience to feel as though they too are the victims, as they know the antagonists background. This makes the audience feel more engaged towards our trailer. Overall, we are representing our antagonist as a possessed mentally unstable girl.

- Teens - Emma, Shanie, Jordan and Sam
- For our trailer the teens are going to be represented as the stereotypical annoying teens common within horror films. In most films of a similar genre the victims tend to be arrogant obnoxious and ignorant, this shall create the audience want the victims to die therefore gaining more satisfaction out of the film which leads them to be more engaged within the trailer.

Research and planning - Instituion animation



-For our trailer we have created our own institution production company. We think that we have produced an effective and conventional logo.  The effects that we used are named 'noise' and 'lightnening'. The noise effect creates the static TV background and the lightening helps the effect of making it look dated. It fits within the conventions of a horror genre as the colours used are dark and dull, as the contrast from the colour blue in the lightening creates mystery. Which initially engages the audience intriguing them to want to watch the films create by this certain production company which shall make the film successful within the film industry.

Monday, 18 November 2013

Palnning Targets

Well done - a fanstastic effort so far. Evidence video blogging, source (preferrably make) music for your production and create and evaluate titles. Include storyboarding of your trailer!

Research and planning - breif story board

Story board preview:
1. Long shot- the teens come out of the house towards the car, with suitcases looking excited
2. Medium shot- putting the cases in the boot, shutting the boot (dialogue)
3. Long shot- the car from the outside driving through the country side
4. Medium shot - in the car the teens messing around being excited, (dialogue)
5. Close up- of driver trying to navigate, telling them to hush.
6. Long shot - outside of car again
7. Medium shot- one of the passengers (dialogue)
8. Close up- driver (I need to concentrate now) (news report of Martha, passengers drown it out)
9. Close up- driver turns the radio off
10. Long shot- car comes to a stop
11. Medium shot- driver gets out of the car and walks round to the bonnet to see what's happened
12. Medium shot- opening the bonnet (match on action) (dialogue states that there is nothing wrong with the car it just won't work)
13. Long shot- establishes the location as all the teens get out of the car, they appear confused ('do we even know where we are?') ('I have no signal')
14. Close up- of characters face showing she is worried and vulnerable, ('I thought you knew where we were going')
15. Long shot- establishes the house showing it is surrounded by fields (deep notes makes the house seem slightly sinister)
16. Close up- shows the front door is slightly open; character pushes the door fully open
17. Medium shot- door opening from the inside (match on action) teens enter the house.
18. Medium shot- teens establish that the house is deserted, one of them picks up an old newspaper.
19. Medium shot- one of the teens flops onto the sofa ('looks like this places deserted')
20. Medium shot- teen pulls a bottle of alcohol out of the cabinet ('seems like we are going to get our holiday after all')
21. Medium shot- (loud music) teens having a good time
22. Medium shot- (loud music) teens having a good time
23. Medium shot- (loud music) teens having a good time (climax)
24. Medium shot- one of the teens finds a weird picture ('look at this') (music stops)
25. Close up- of picture; a girl with her parents whose faces have been scratched out
26. Close up- of more weird stuff in the draw
27. Medium shot- shows puzzled expressions (scared) (door slams upstairs) characters jump and exchange scared expressions
28. Close up- of characters face, worried expression ('what was that?')
29. Title- fades in and out
30. Medium shot- teens looking out of place and on edge (doorbell rings) shot catches their reaction
31. Medium shot- establishing the door
32. Medium shot- character from behind looking out of the window
33. Medium shot- view from where the character is looking, nothing out there
34. Medium shot- same shot but a distorted image of our antagonist really quickly camera appears to jump
35. Close up- the characters face as she jumps back, showing her fear.
36. Medium shot- the other characters one of them laughs nervously, shot slows

Most shots fade out to black signifying a gap in time.


37. Close up- big knife on the counters, Martha's hand come into the shot picking the knife up (sharp eerie sound)38. Close up- as the character spins round the camera follows her showing fear on their face, giving the effect that the character is about to faint
39. Medium shot- character running through the door tripping over the landing and slamming the door
40. Medium shot- match on action of the door
41. Close up- something falling of a counter and smashing (slow motion)
42. Long shot- character running down the stairs, falling
43. Medium shot- two characters together crying, looking at each other
44. Medium shot- character standing up looking down at them scared ('there is no escape')
45. Medium shot- character running through the room, in desperation
46. Long shot- outside of the house antagonist slowly walking towards the house creepily
47. Long shot- antagonist walks down the hall slowly with knife in her hand by her side
48. Close up- knife stabbed into the counter by antagonist
49. Close up- flashes of newspaper headlines about the antagonist (really fast) x6
50. Medium shot- male and female character under the bed crying trying to be silent, girl has hand over her mouth, Martha walks past all you see are her feet.
51. Medium shot- character from behind banging on the front door frantically trying to get out
52. Medium shot- axe on chopping block
53. Medium shot- same as before minus the axe
54. Medium shot- character on the floor scrambling backwards away from antagonist who is just outside of the picture frame
55. Close up- character space crying and scared (shouts 'what do you want')
56. Medium shot- character peers around the corner, falls to the floor as if their feet have been taken from under them
57. Long shot- same character being dragged backwards with a rope
58. Medium shot- character face down a the bath tub
59. Long shot- camera wobbling as it approaches the house (pace slows)
60. Medium shot- looking at character inside the car trying and failing to start the engine
61. Close up - of the character (still from the outside the car) showing them panting gripping the steering wheel
62. Close up- from inside of the car of the wing mirror showing the antagonist by the car (fast intake of air) flash and she is gone
63. Long shot- Character backing away down a dark hall slowly
64. Long shot- the same character spins round (as a creak sounds behind her)
65. Medium shot- shows the character turn back around to come face to face with our antagonist
66. Close up- an axe being dragged along the floor behind our antagonist, (camera at floor level only shows her bottom half)
67. Long shot- character sprinting through field (really dark)
68. Medium shot- female character curled up in the corner of a dark room crying, shadow goes over her (as if someone is standing over her, she looks up and goes to scream
69 - 74 really fast flashes of images yet to be discussed
75. Long shot- of the house at night
76. Close up - of antagonist (really short flash)
77. Long shot- of the house at night
78. Close up - of antagonist (really short flash)
79. Long shot- of the house at night
80. Coming soon
81. 31/10/14

Monday, 4 November 2013

Research and planning - location




- For our location we have decided to base the filming in Oxfordshire.Therfore, our trailer is going to be set at Shanie's dads house  which is an isolated cottage in the countryside. It has the typical horror genre convention atmosphere. The house is surrounded by the countryside and has a open field nearby the cottage. We are using a field within our trailer as it adds more of an effect, and makes it clearer for the audience to see how the victims are vuneraable which gives the audience more engagment and involvement within the trailer as they shall have more of an understanding which will create the trailer to be successful within the film industry.
- Our chosen location includes the typical conventions of a horror genre film as the vunerable teenage girls end up to be in an isoloated location with a quiet creepy old cottage which gives the audience more suspense and they shall feel a connection within the trailer as our audience is based around the generation of teenagers.




 










 










Research and planning - interviews with actors


Research and planning - film breif